Mobile
The same client, in your pocket
The phone app runs the same scripting engine as the desktop client, so your aliases, triggers and maps behave the same in both places. Set yourself up once on the desktop, scan a QR code, and the whole lot is on your phone.
Shared engine
One setup, two screens
Sent across by QR code
Open Send to phone on the desktop and scan the code. Your characters, aliases, triggers, variables, macros and maps go over your own Wi-Fi, encrypted, straight from the one device to the other.
The same scripts run
Both clients share one engine, so a trigger written on the desktop fires the same way on the phone. Fix something in one place and the fix belongs to both.
A keypad, not a keyboard
A direction pad and macro buttons sit under the text, so ordinary movement and your common commands never need the on-screen keyboard at all.
Mapping
Three ways to keep the map on screen
A phone has no room for a docked map panel next to everything else, so the map has three modes. Switch between them as you play: one for reading the map, one for glancing at it, and one for when you want the text and the map in the same space.



In action
Walking the map
Ten seconds of ordinary play. Each move is a tap on the direction pad, the room text arrives, and the mapper works out where you are and moves the marker without being told.
This is the same mapper as the desktop client, reading the same map file. A map you built or imported on the desktop arrives on the phone already drawn, already linked up, and already knowing your speedwalks.
Your setup, intact
Everything copies across
Nothing is trimmed down for the small screen. A full setup, classes and all, arrives whole and stays editable on the phone.


Getting it
Closed beta
The mobile app is still in closed beta, but let us know if you wish to join: email support [at] akamud [dot] com, or ask in the AKAMud channel on the Akanbar Discord.