Mapping
- You can delete a single exit. A wrong doorway used to mean deleting the whole room and walking it again; each exit now has a delete in Properties, and Delete exit… sits on the room right-click menu. It asks about the way back rather than assuming, with the tickbox already ticked when there is one to remove.
- Room scripts run as you arrive. An Every time you enter body waited for the whole alias to finish, so a twenty move run fired every one of them at the far end. They now run at each arrival, speedwalks included.
Settings
- A half typed alias stays put. Any # command sent while a settings window was open threw away whatever you were part way through editing, which is easy to hit when you test an alias between tweaks.
- You can switch a shared setting off for one character. Right-click an inherited row to disable it just here, and switching it back on returns the row to inherited on its own, leaving nothing behind.